Hi All, I'm listening and blogging so please excuse my choppiness.
The panel opened with a brief description of the Wiimote and its components.
They moved on to talk about the 4 e-educator's challenges/needs:
The panelists discussed that in a good learning game design, those 4 behaviors are not difficult to achieve. Most game designers are able to seek those behaviors through emmersive play in a game. The went on to talk about the concept of "flow state".
"flow state"--when you enter that state you are intrinsically motivated, no external reward necessary-you are there because you want to be there. The panelists talked about how bullets on a slide in a power point with some narration just doesn't motivate students to want to be there. One of the panelists, a game designer, just stated that
"Halo designers aim for 30 minutes of flow state at a time. In e-learning, I aim for about 10 minutes, because these are adults and the learning environment is a bit different."
They discussed second life and how their companies have bought islands, but they are not yet sure if this will be successful. The talked about how the 2nd life space is flawed and results in cognitive overload. They are trying to work on some stuff and 2nd life does have lots of promise but it goes back to immersion. So they feel the highest opportunity is in using the Wiimote and that their companies should devote their resources to that.
They talked about how a Wiimote can simulate resistance and the possibilities of this is architecture, math, physics, chemistry programs.
Question from audience: should e-learning be fun?
Pittman: why not? its as simple as this: if something is fun, more people will want to do it.
"We recognize that some people just want the information and might not want such involved immersion."
Lots of people are hooking the Wiimote up to the internet and using it instead of the mouse in places like Secondlife, using it as lazer pointer.
The panelists are discussing all the amazing things you can do with a Wiimote and how all of this can be brilliantly applied to learning.
Go to wiibrew.org to see the multiple uses.
1. the Wii has some cache as a game console right now, more than the other two competing consoles and ppl want to get in there cause its cool
2. theres a lot of functionality packed into it and if theres not there are ports built into the bottom
3. lot of openness, Wiimote uses blue tooth, standard infrared, the infrastructure exists for you to hack with it.
4. Relatively cheap.
PITTMAN: At first I thought and kept becoming increasingly convinced that Wiimotes had no place in math but then Nintendo invented a game called big brain academy and I'm being proven wrong.