Monday, March 10, 2008

The Second Life Herald

I checked out one Book Reading at SXSW: The Second Life Herald
When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job--for reporting in his virtual tabloid the Alphaville Herald on the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game--and when the Times, the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Herald to another virtual world--the powerful online environment of Second Life--just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald, Ludlow and his colleague Mark Wallace take us behind the scenes of the Herald as they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds.

The author was Peter Ludlow, but I caught only part of him speaking. He had with him Mark Wallace, who gave a bit of background into the crazier world of Second Life that we rarely hear of in the mainstream media, but that Ludlow reported on in his virtual tabloid newspaper.

It was a throughly entertaining description of a wacky, but fully virtual world situation. Here's a clip from towards the end, when the he was explaining how corporate America, coming into Second Life, just didn't "get" it. This was around the time SL started getting a lot of attention in traditional media:




He was asked any differences in virtual journalism versus traditional journalism. He said that sometimes he spends a little more time getting to know the person behind the avatar, but otherwise it's much the same, talking to the person and listening, following up. To the question of whether he was being a journalist, or role-playing a journalist in the virtual world, his answer was "both". He was being a journalist and role-playing a tabloid journalist.

Another clip where he makes a good point about the relationships themselves not being virtual:



The book at MIT Press: The Second Life Herald, with endorsements by Julian Dibbell and Henry Jenkins.

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